I suppose I should have used suggestion tag but it’s related to FSRS too.
I have noticed recently that many of my leech cards(in my case that is 5 lapses) have a difficulty rating of 100. As far as I understand, higher difficulty=slower the rise of stability=more required effort to retain the info. This immediately suggests to me a potential change in the leech mechanism.
As the general practice in language learning communities go, leech cards are set to suspend. Perhaps with the previous SM2 algorithm the leech mechanism was somewhat inefficient in that 1. you have already spent a lot of time doing a certain card before it becomes leech 2. Funnily enough some of my leech cards actually feel easy to me and some of them don’t have very high difficulty ratings. My guess is some cards end up getting easy but the current system doesn’t know and doesn’t care.
I am certainly not very knowledgeable about fsrs so would like to hear everyone’s thoughts. I personally think (assuming that difficulty ratings decrease with more reviews) cards that maintain say, 98% to 100% difficulty for a certain period after should be tagged leech. It would ensure we are not wasting time on stuff to difficult and time-demanding. Well I still don’t have a very concrete idea in mind but that’s the gist of it.
@L.M.Sherlock Do you think FSRS parameters can be used for this thing?