Show/hide function stopped working after the last update

I’m using Anki mainly for language learning. My cards layout looks like this:

  • Front: TL word
  • Back: TL word definition, example and hidden translation.

I have 3 fields which are hint fields. I don’t use {{hint}} field, I wrote my own fields which by default are not visible, and I can show them or hide them when I:

  1. Press X key on PC keyboard
  2. Click or tap on the field on PC or iOS
  3. Press X button on Bluetooth controller on iOS.

Since last update everything worked fine, but now I have problem with third method using Bluetooth controller - pressing X button now does nothing (first and second method works still fine).

The device itself works properly. On Anki iOS I can associate buttons with some actions, in my case replaying audio with another button works correctly. I was checking the device with websites like gamepadtester[.]com and each button works fine.

I have no idea where I can fix the problem.

<span class="NL_Hint">{{NL_Translation}}</span>

<style>
.NL_Hint
{
	opacity: 0;
	transition: opacity 0.3s;
}
</style>

<script>
(function()
{
	let isAnswerVisible = false;
	let buttonPreviouslyPressed = false;

	function getAnswers()
	{
		return document.querySelectorAll('.NL_Hint');
	}

	function toggleAnswer()
	{
		isAnswerVisible = !isAnswerVisible;
		getAnswers().forEach(function(el)
		{
			el.style.opacity = isAnswerVisible ? '0.6' : '0';
		});
	}

	// ###################
	// PC KEYBOARD - X KEY
	// ###################
	document.addEventListener('keydown', function(event)
	{
		if (event.key === 'x' || event.key === 'X')
		{
			toggleAnswer();
		}
	});

	// ###################
	// IOS TAP or PC CLICK
	// ###################
	document.body.addEventListener('click', function()
	{
		toggleAnswer();
	});

	// ###############################
	// BLUETOOTH CONTROLLER - X BUTTON
	// ###############################
	function checkGamepad()
	{
		const gamepads = navigator.getGamepads();
		if (gamepads[0])
			{
				const gp = gamepads[0];
				const buttonPressed = gp.buttons[2]?.pressed;

				if (buttonPressed && !buttonPreviouslyPressed)
				{
					toggleAnswer();
				}
			buttonPreviouslyPressed = buttonPressed;
		}
		requestAnimationFrame(checkGamepad);
	}

	window.addEventListener("gamepadconnected", function(e)
	{
		console.log("Gamepad connected:", e.gamepad);
		requestAnimationFrame(checkGamepad);
	});

	requestAnimationFrame(checkGamepad);
})();
</script>

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